From: Gabriel Dunne
diff --git a/content/contact b/content/contact
index a687767..bef0cb9 100755
--- a/content/contact
+++ b/content/contact
@@ -1,13 +1,6 @@
template = page
--
-
-1242 Market St
-Floor 2
-San Francisco, CA USA 94102
-
-studio at gabrieldunne dot com
-
-\+ 1 415 493 8496
+studio@gabrieldunne.com
diff --git a/content/news/2010-11-05_icosi_gaffta b/content/news/2010-11-05_icosi_gaffta
index b5e6298..69b905b 100755
--- a/content/news/2010-11-05_icosi_gaffta
+++ b/content/news/2010-11-05_icosi_gaffta
@@ -1,9 +1,9 @@
-date = 2010-11-05
-tags = projection-mapping performance audiovisual
---
-Projection-mapped audio/visual performance
-ICOSI by Gabriel Dunne in collaboration with Jeff Lubow (Audio)
-When: 06 Nov 2010 from 7:00 PM to 11:00 PM
-Where: [GAFFTA](http://gaffta.org) â 55 Taylor Street, San Francisco
-[link](http://www.gaffta.org/2010/11/03/takes-on-sound-space-symposium-performances-this-saturday/)
-
+date = 2010-11-05
+tags = mapping audio visual live
+--
+Projection-mapped audio/visual performance
+ICOSI by Gabriel Dunne in collaboration with Jeff Lubow (Audio)
+When: 06 Nov 2010 from 7:00 PM to 11:00 PM
+Where: [GAFFTA](http://gaffta.org) 55 Taylor Street, San Francisco
+[link](http://www.gaffta.org/2010/11/03/takes-on-sound-space-symposium-performances-this-saturday/)
+
diff --git a/content/news/config b/content/news/config
index f10d245..ce01e25 100755
--- a/content/news/config
+++ b/content/news/config
@@ -1,4 +1,3 @@
title = news
template = news
-hide_title = true
--
diff --git a/content/process/astcreators b/content/process/astcreators
index 5caa799..c6d8ea7 100755
--- a/content/process/astcreators
+++ b/content/process/astcreators
@@ -1,16 +1,14 @@
-title = audioshader toy @ Creators Project SF
+title = AudioShader Installation
date = 04/03/12
--
--
-Live-coding Shader editor by by Syed Reza Ali, Gabriel Dunne, Ryan Alexander.
+Live-coding Shader editor created in collaboration with Syed Reza Ali and Ryan Alexander.
Shown at Creators Project SF
-open source:
-notlion.github.com/audio-shadertoy
-github.com/notlion/audio-shadertoy
+Web version of the project at [audioshader.net](audioshader.net)
diff --git a/content/process/clmpr b/content/process/clmpr
index 1d1c96e..70f1f32 100755
--- a/content/process/clmpr
+++ b/content/process/clmpr
@@ -1,6 +1,6 @@
title = clmpr.com
date = may 24 2011
-tags = code www opensource
+tags = code web
--
diff --git a/content/process/icosi_assem b/content/process/icosi_assem
index d09d23e..a203d51 100755
--- a/content/process/icosi_assem
+++ b/content/process/icosi_assem
@@ -1,9 +1,10 @@
-title = icosi fabrication 2
-date = 2010-07-07
-tags = icosi fabrication
---
-[](http://www.flickr.com/photos/quilime/4773799092/)
-Assembly test w/stretched panels in the studio (just hanging).
-
-[](http://www.flickr.com/photos/quilime/4773722288/in/photostream/)
+title = icosi fabrication 2
+date = 2010-07-07
+tags = fabrication
+project = icosi
+--
+[](http://www.flickr.com/photos/quilime/4773799092/)
+Assembly test w/stretched panels in the studio (just hanging).
+
+[](http://www.flickr.com/photos/quilime/4773722288/in/photostream/)
Assembly test.
\ No newline at end of file
diff --git a/content/process/icosi_biennial b/content/process/icosi_biennial
index e239762..18f8578 100755
--- a/content/process/icosi_biennial
+++ b/content/process/icosi_biennial
@@ -1,27 +1,27 @@
-title = ICOS Performance @ Biennial of the Americas, CO
-tags = performance installation projection visual audio
-notes = this might need to be split up into a few posts
-date = 2010-07-29
---
-
-
-
-
-*ICOSI* is an audio/visual sculptural performance which was shown at the Biennial of the Americas, Denver CO, Jul 29 2010.
-
-audio synthesis created with Ablton Live/Max/MSP, custom software (OPENGL, Processing). Custom surface fabrication
-dimensions: 230cm x 230 cm (7.9' x 7.9')
-
-
-The software and audio toolset was developed from scratch for this performance. The performance dramatically split my focus into two places (music and visuals), which was a juggle that I didn't fully anticipate as I was developing the visual software on one split-screen before the performance. Inspired to continue pursuing interfaces and controllers to overcome the separation of creating audio and visuals simultaneously.
-
-The multiple mediums (sculpture, sound, visual media) of this particular project was fascinating. Each iteration represents a process of my own curiosities in technology, consciousness, spirituality, design, and fabrication.
-
-The piece represents my practice and experiences in regards to my own spiritual growth and experience. Geometrically, the form is inspired by sacred polyhedra that represent forms of transition. The choice of an [icosidodecahedron](http://en.wikipedia.org/wiki/Icosidodecahedron) represents transition of two frequencies, represented by an [icosahedron](http://en.wikipedia.org/wiki/Icosahedron) and its dual polyhedron, a [dodecahedron](http://en.wikipedia.org/wiki/Dodecahedron).
-
-The form is composed of 7 panels trimmed and scaled from a full icosidodecahedron. The visuals follow the structure of the form nearly explicitly, with the exception of textural elements.
-
-The inclusion of the Merkaba/Star Tetrahedron represents an inspiration for the visuals. The Merkaba, a dual spinning pyramid, represents a spiritual light vehicle used by the ancients to transcend to and contact spiritual realms. "Mer" means Light. "Ka" means Spirit. "Ba" means Body. Mer-Ka-Ba means the spirit/body surrounded by counter-rotating fields of light, (wheels within wheels), spirals of energy as in DNA, which transports spirit/body from one dimension to another. [[1]](http://www.crystalinks.com/merkaba.html)
-
-
-[more photos via flickr →](http://www.flickr.com/photos/quilime/sets/72157624499344281/with/4847387648/)
+title = ICOS Performance @ Biennial of the Americas, CO
+tags = live installation projection visual audio
+notes = this might need to be split up into a few posts
+date = 2010-07-29
+--
+
+
+
+
+*ICOSI* is an audio/visual sculptural performance which was shown at the Biennial of the Americas, Denver CO, Jul 29 2010.
+
+audio synthesis created with Ablton Live/Max/MSP, custom software (OPENGL, Processing). Custom surface fabrication
+dimensions: 230cm x 230 cm (7.9' x 7.9')
+
+
+The software and audio toolset was developed from scratch for this performance. The performance dramatically split my focus into two places (music and visuals), which was a juggle that I didn't fully anticipate as I was developing the visual software on one split-screen before the performance. Inspired to continue pursuing interfaces and controllers to overcome the separation of creating audio and visuals simultaneously.
+
+The multiple mediums (sculpture, sound, visual media) of this particular project was fascinating. Each iteration represents a process of my own curiosities in technology, consciousness, spirituality, design, and fabrication.
+
+The piece represents my practice and experiences in regards to my own spiritual growth and experience. Geometrically, the form is inspired by sacred polyhedra that represent forms of transition. The choice of an [icosidodecahedron](http://en.wikipedia.org/wiki/Icosidodecahedron) represents transition of two frequencies, represented by an [icosahedron](http://en.wikipedia.org/wiki/Icosahedron) and its dual polyhedron, a [dodecahedron](http://en.wikipedia.org/wiki/Dodecahedron).
+
+The form is composed of 7 panels trimmed and scaled from a full icosidodecahedron. The visuals follow the structure of the form nearly explicitly, with the exception of textural elements.
+
+The inclusion of the Merkaba/Star Tetrahedron represents an inspiration for the visuals. The Merkaba, a dual spinning pyramid, represents a spiritual light vehicle used by the ancients to transcend to and contact spiritual realms. "Mer" means Light. "Ka" means Spirit. "Ba" means Body. Mer-Ka-Ba means the spirit/body surrounded by counter-rotating fields of light, (wheels within wheels), spirals of energy as in DNA, which transports spirit/body from one dimension to another. [[1]](http://www.crystalinks.com/merkaba.html)
+
+
+[more photos via flickr →](http://www.flickr.com/photos/quilime/sets/72157624499344281/with/4847387648/)
diff --git a/content/process/icosi_fab b/content/process/icosi_fab
index a22b946..7fbc6bd 100755
--- a/content/process/icosi_fab
+++ b/content/process/icosi_fab
@@ -1,6 +1,7 @@
title = icosi fabrication
date = 2010-07-01
-tags = fabrication icosi design sculpture mapping
+tags = fabrication design sculpture mapping
+project = icosi
--
Fabrication process for ICOSI projection surface. The form is a section of an icosidodecahedron (scaled on the z-axis by 0.5).
diff --git a/content/process/icosi_live b/content/process/icosi_live
index 1a4bacf..0a08f22 100755
--- a/content/process/icosi_live
+++ b/content/process/icosi_live
@@ -1,5 +1,5 @@
date = nov 6 2011
-title = icosi live @GAFFTA
+title = ICOSI
--
diff --git a/content/process/icosi_setup b/content/process/icosi_setup
index 6ab843e..c044301 100755
--- a/content/process/icosi_setup
+++ b/content/process/icosi_setup
@@ -1,5 +1,7 @@
-title = icosi media setup
+title = ICOSI Install
date = nov 2011
--
Live Visuals @ CCRMA Modulations 2012
-this set was essentially more experiments with non-periodic tiling patterns. I'm still fascinated with the forms. Towards the end of the night I started using color. +This set was live-coded GLSL, conceptually utilizing non-periodic tiling patterns. I'm still fascinated with the forms. Towards the end of the night I started using color. -visual software done with audio-shadertoy, a web based GLSL Shader tool/toy that allows for prototyping of audio-reactive visuals, built with Ryan Alexander and Reza Ali. +For this setup, we routed live audio via ChucK through the built-in mic on my macbook air, via osc to Node, to audioshader-toy via web sockets. -for this setup, we routed live audio via ChucK through the built-in mic on my macbook air, via osc to Node, and the client receives via web sockets. +Because osx-style full-screen multi-monitor support is completely broken in OSX Lion, we used Firefox. To do so, all the chrome-only webaudioapi stuff was stripped out and replaced it with an osc receiver. This allowed us to analyze the audio with an external interface and use any browser that supports webgl canvas, and does multi-monitory fullscreen correctly on OSX. -because osx-style full-screen multi-monitor support is completely broken in OSX Lion, we couldn't use chrome. so we stripped out all the chrome-only webaudioapi stuff, and replaced it with an osc receiver. This allowed us to analyze the audio with an external interface and use any browser that supports webgl canvas, and does multi-monitory fullscreen correctly on osx. we ended up using firefox. - -live-audio branch with float-sliders ui [warning:totally hacky] : github.com/quilime/audio-shadertoy/tree/live-audio-ff-datgui +live-audio branch with float-sliders ui [warning:totally hacky] : [github.com/quilime/audio-shadertoy/tree/live-audio-ff-datgui](github.com/quilime/audio-shadertoy/tree/live-audio-ff-datgui) diff --git a/content/process/monad_ceiling b/content/process/monad_ceiling index c4a0a94..7460779 100755 --- a/content/process/monad_ceiling +++ b/content/process/monad_ceiling @@ -1,5 +1,6 @@ date = april 4 2012 -tags = studio monad +tags = studio installation +project = monad --An exploration of infinite/finite space. The viewer transitions between macro and micro environments of mathematically infinite scale. As the viewer moves through multiple spaces, their scope and perspective widens and transcends while space becomes infinitely big and infinitely small simultaneously.
- -Gabriel Labov Dunne<\/p>\n\n
Born and lives in the San Francisco Bay Area, works internationally.<\/p>\n\n
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