From: Gabriel Dunne Date: Tue, 27 Oct 2015 22:15:31 +0000 (-0700) Subject: New work X-Git-Url: https://git.quilime.com/?a=commitdiff_plain;h=971d8025339770d4486d1f0208abdecb73499540;p=notes.git New work --- diff --git a/_config.yml b/_config.yml index afaea1a..9aaf744 100644 --- a/_config.yml +++ b/_config.yml @@ -1,5 +1,5 @@ -name : Gabriel Labov Dunne -author : Gabriel Labov Dunne +name : Gabriel Dunne +author : Gabriel Dunne author_url : http://gabrieldunne.com author_email : studio@gabrieldunne.com markdown : redcarpet diff --git a/_layouts/default.html b/_layouts/default.html index 2f976e2..5d37c9c 100644 --- a/_layouts/default.html +++ b/_layouts/default.html @@ -17,7 +17,7 @@
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  • diff --git a/_posts/2001-07-05-arch.md b/_posts/2001-07-05-arch.md index 9cd24ab..7c9afca 100755 --- a/_posts/2001-07-05-arch.md +++ b/_posts/2001-07-05-arch.md @@ -2,7 +2,7 @@ layout: post title: Architecture Mythos date: 2001-07-05 -categories: project featured +categories: project thumb: m/icarus-deadalus/thumb.png --- diff --git a/_posts/2003-05-05-bodyneg.md b/_posts/2003-05-05-bodyneg.md index 3ceb3d6..e6a3662 100755 --- a/_posts/2003-05-05-bodyneg.md +++ b/_posts/2003-05-05-bodyneg.md @@ -2,7 +2,7 @@ layout: post title: Body Negative date: may 05 2003 -categories: art featured +categories: art thumb: m/bodyneg/thumb.png --- diff --git a/_posts/2006-05-05-celestialmechanics.md b/_posts/2006-05-05-celestialmechanics.md index 6a9efce..bf1877d 100755 --- a/_posts/2006-05-05-celestialmechanics.md +++ b/_posts/2006-05-05-celestialmechanics.md @@ -2,7 +2,7 @@ layout: post title: "Celestial Mechanics" date: 2006-05-05 -categories: project featured +categories: project thumb: m/cm/thumb.png --- diff --git a/_posts/2006-05-05-footagefold.md b/_posts/2006-05-05-footagefold.md index 86909dd..2084464 100755 --- a/_posts/2006-05-05-footagefold.md +++ b/_posts/2006-05-05-footagefold.md @@ -2,7 +2,7 @@ layout: post title: "Footage Fold" date: 05-05-2005 -categories: project featured +categories: project thumb: /m/footagefold/thumb.png --- diff --git a/_posts/2007-08-23-prism.md b/_posts/2007-08-23-prism.md index 63b3693..68dd442 100755 --- a/_posts/2007-08-23-prism.md +++ b/_posts/2007-08-23-prism.md @@ -2,7 +2,7 @@ layout: post title: "Prism" date: 2007-08-23 -categories: art +categories: art featured thumb: m/prism/thumb.png --- diff --git a/_posts/2008-07-05-cabspotting.md b/_posts/2008-07-05-cabspotting.md index f61c74c..3bba0e5 100755 --- a/_posts/2008-07-05-cabspotting.md +++ b/_posts/2008-07-05-cabspotting.md @@ -1,7 +1,7 @@ --- title: Cabspotting date: 2008-07-05 -categories: project featured +categories: project layout: post thumb: m/cabspotting/thumb.png --- diff --git a/_posts/2009-04-08-mekstension.md b/_posts/2009-04-08-mekstension.md index af11741..0a9e874 100755 --- a/_posts/2009-04-08-mekstension.md +++ b/_posts/2009-04-08-mekstension.md @@ -2,7 +2,7 @@ layout: post title: Mekstension date: 2009-04-08 -categories: project featured +categories: project client: Mekanism thumb: m/mekstension/thumb.png --- diff --git a/_posts/2009-08-09-bayareatrans.md b/_posts/2009-08-09-bayareatrans.md index fc31340..d687c76 100755 --- a/_posts/2009-08-09-bayareatrans.md +++ b/_posts/2009-08-09-bayareatrans.md @@ -2,7 +2,7 @@ layout: post title: "Bay Area Transit" date: 2009-08-09 -categories: project featured +categories: project thumb: m/bayareatransit/thumb.png --- diff --git a/_posts/2014-05-08-phi.md b/_posts/2014-05-08-phi.md index c933729..1beb823 100644 --- a/_posts/2014-05-08-phi.md +++ b/_posts/2014-05-08-phi.md @@ -4,6 +4,7 @@ title: "Phi" date: 2014-05-06 categories: article author: Gabriel Dunne +thumb: /m/phi/thumb.png bg : #fff --- @@ -35,7 +36,7 @@ With a computer, you can use any drawing program that can do lines and arcs. Sna ## The Golden Rectangle -![]({{site.baseurl}}/m/golden/gr_01.PNG) +![]({{site.baseurl}}/m/phi/gr_01.PNG) Possibly the most common and widely used method to find the golden ratio is within the golden rectangle. The ratio of the short side of the rectangle to the long side is Phi. This is commonly seen when describing the Fibonacci sequence as a series of golden rectangles embedded within each other. @@ -46,7 +47,7 @@ Possibly the most common and widely used method to find the golden ratio is with ## Single Known Length -![]({{site.baseurl}}/m/golden/gr_02.PNG) +![]({{site.baseurl}}/m/phi/gr_02.PNG) The simplest way to find Phi that I know of is not the traditional Golden Rectangle method. We can actually derive Phi from a single known length. In this method, we have a line that has a known length, in this case it has a length of 1. @@ -58,7 +59,7 @@ The simplest way to find Phi that I know of is not the traditional Golden Rectan ## Triangle in a Circle -![]({{site.baseurl}}/m/golden/gr_03.PNG) +![]({{site.baseurl}}/m/phi/gr_03.PNG) We can find the golden ratio when inscribing a triangle inside a circle. This step assumes you can draw a perfect equilateral triangle within a circle. There are a few ways to draw a triangle without a computer or other devices that I listed in the requirements, such as this article on drawing an Equilateral Triangle @@ -69,7 +70,7 @@ We can find the golden ratio when inscribing a triangle inside a circle. This st ## Square in a Circle -![]({{site.baseurl}}/m/golden/gr_04.PNG) +![]({{site.baseurl}}/m/phi/gr_04.PNG) The square-in-circle method is similar to the triangle, and related. It's interesting to see the pattern and relationships between these shapes emerge. @@ -79,7 +80,7 @@ The square-in-circle method is similar to the triangle, and related. It's intere 4. The length one side of the square (AB) to the distance to the right or left edge of the circumference of the circle (AG) is Phi ## Pentagon in a Circle -![]({{site.baseurl}}/m/golden/gr_05.PNG) +![]({{site.baseurl}}/m/phi/gr_05.PNG) The pentagon in a circle method is similar to triangle and square. @@ -90,7 +91,7 @@ The pentagon in a circle method is similar to triangle and square. 5. The ratio of (AB) to (AG) is Phi ## Pentagon in a Circle 2 -![]({{site.baseurl}}/m/golden/gr_06.PNG) +![]({{site.baseurl}}/m/phi/gr_06.PNG) If you've already inscribed a pentagon in a circle, the ratio actually exists in another measurable place. @@ -99,7 +100,7 @@ If you've already inscribed a pentagon in a circle, the ratio actually exists in 3. Additionally, the length of the smaller lines within the star are also related. They are 1 / Phi ## 1/2 Square -![]({{site.baseurl}}/m/golden/gr_07.PNG) +![]({{site.baseurl}}/m/phi/gr_07.PNG) The 1/2 square method @@ -115,10 +116,10 @@ The 1/2 square method Below are the following reference files for all methods as AI, DXF, Solidworks, and PDF - - [golden.ai]({{site.baseurl}}/m/golden/golden.ai) - - [golden.dxf]({{site.baseurl}}/m/golden/golden.DXF) - - [golden.pdf]({{site.baseurl}}/m/golden/golden.pdf) - - [golden.slddrw]({{site.baseurl}}/m/golden/golden.SLDDRW) + - [golden.ai]({{site.baseurl}}/m/phi/golden.ai) + - [golden.dxf]({{site.baseurl}}/m/phi/golden.DXF) + - [golden.pdf]({{site.baseurl}}/m/phi/golden.pdf) + - [golden.slddrw]({{site.baseurl}}/m/phi/golden.SLDDRW) Also posted on [instructables.com](http://www.instructables.com/id/The-Golden-Proportion/) diff --git a/_posts/2015-10-15-naagxy.md b/_posts/2015-10-15-naagxy.md new file mode 100755 index 0000000..4ad6969 --- /dev/null +++ b/_posts/2015-10-15-naagxy.md @@ -0,0 +1,28 @@ +--- +title: NAAG XY +layout: post +date: 2015-10-15 +categories: art featured +excerpt: projection-mapped sculpture +thumb: /m/naagxy/thumb.png +--- + + + +NAAG XY +Gabriel Dunne [gabrieldunne.com](http://gabrieldunne.com) +Vishal K Dar [vishalkdar.com](http://vishalkdar.com) +EPS foam, plaster of paris, custom software, multiple projectors, computer +14' x 8' x 4' + +(mobile phone documentation footage) + +Now open at the Contemporary Jewish Museum, San Francisco +NEAT: New Experiments in Art and Technology +Oct 15, 2015 – Jan 17, 2016 + +more info: [http://www.thecjm.org/on-view/currently/neat-new-experiments-in-art-and-technology/about](http://www.thecjm.org/on-view/currently/neat-new-experiments-in-art-and-technology/about) + +
    + + diff --git a/about.md b/about.md index b1b8b62..3ad0670 100644 --- a/about.md +++ b/about.md @@ -6,8 +6,6 @@ title: about Gabriel Labov Dunne -b. 1981, San Francisco -lives and works in Emeryville, CA ### contact @@ -22,23 +20,24 @@ studio at gabrieldunne dot com [blog](http://quilime.com) [linkedin](http://www.linkedin.com/in/gabrieldunne) +### curriculum vitae -### bio +Gabriel Labov Dunne, born 1981 San Francisco, integrates digital and traditional mediums, developing a wholistic anatomy to his practice. His work and process engages with visual, audible, and physical frequencies, drawing influence from natural systems, sensory patterns, structures and rhythms of the perceivable and imperceivable universe. He works with visualization/sonification, digital manufacturing and fabrication, computer software and hardware, and physical installation. -Gabriel Dunne work explores visual, audible, and physical frequencies, drawing influence from natural systems, sensory patterns, structures and rhythms of the perceivable and imperceivable universe. He works with graphic and installation design, music, sound, and visualization/sonification, digital manufacturing and fabrication, software, and physical installation. +His works have been shown internationally in exhibitions and conferences including New York MoMA, SIGGRAPH, India Art Faire, Barcelona Festival Sonar, Interferenze Italia, Contemporary Jewish Museum, and featured WIRED Magazine, Mondo India, FOCUS Italia, Discover, Contemporary Art of Science and Technology, and Architectural Digest. -His works have been shown internationally in exhibitions and conferences including New York MoMA, SIGGRAPH, India Art Faire, Barcelona Festival Sonar, Interferenze Italia, and featured WIRED Magazine, Mondo India, FOCUS Italia, Discover, Adult Swim/Cartoon Network, Contemporary Art of Science and Technology, and Architectural Digest. - -In 2010 he co-founded the San Francisco based list and network [O_o] oooshiny, which has grown to include an international community of creatives including artist, designers, technologists, and educators. - -Professionally he's worked as a visual effects supervisor, animator, graphic and code artist for Motion Theory, creating visual effects for award-wining music videos and commercials, receiving numerous AIGA, ACIP, and Type Directors awards. He later worked for Google and Stamen Design producing data visualizations, including Cabspotting with San Francisco based boutique Stamen Design which is featured in New York MOMA’s permanent collection. He's consulted for Obscura Digital, contributing to immersive, multi-sensory experiences for public space, environments, and installations. Since 2005, he is a partner in Tessellated Group, an engineering and design company, contributing to multiple invention patents in clean-tech structural manufacturing processes. - -In addition to being an artist and designer, Dunne is an educator and conducts workshops in various communities, schools, and independent organizations. He has a developed curriculum for visual programming, open source technology, and audio/visual graphics software, and integrative media arts practice. As a proponent for computational literacy, he strives to recontextualize computing and technology as a creative, artistic medium. +Dunne is also an educator and conducts workshops in various communities, schools, and independent organizations. He has a developed curriculum for visual programming, open source technology, and audio/visual graphics software, and integrative media arts practice. As a proponent for computational literacy, he strives to recontextualize computing and technology as a creative, artistic medium. Dunne recently completed an artist in residency at Autodesk. He holds a B.A. from UCLA DMA. +### biography +Lives and works in Emeryville, CA +1981 Born in San Francisco, CA +1999 Fine Art, Architecture, College of Marin, USA +2001 Printmaking, Pont Aven, France +2003 B.A., Media Arts, UCLA, USA ### residencies / collaborations 2014-2015 Artist in Residence, Autodesk, San Francisco, CA. @@ -101,10 +100,6 @@ Dunne recently completed an artist in residency at Autodesk. He holds a B.A. fro 2003 Software Workshop Series, Maya/Photoshop/Illustrator/After Effects. UCLA, Los Angeles 2002 Flash/Director Workshop Series, UCLA, Los Angeles, weekly series -### edu -2003 B.A., Design | Media Art, UCLA, USA -2001 Printmaking (Summer) RISD, Pont Aven, France -1999 Art, Architecture, College of Marin, USA @@ -112,6 +107,8 @@ Dunne recently completed an artist in residency at Autodesk. He holds a B.A. fro