From: Gabriel Dunne Date: Tue, 19 Mar 2019 05:36:59 +0000 (-0700) Subject: updates X-Git-Url: https://git.quilime.com/?a=commitdiff_plain;h=4da1ddd1d6e6faf4d3c90760c1aee823dc9153e1;p=gabrieldunne.com-site.git updates --- diff --git a/_config.yml b/_config.yml index 74733e9..74ce6a1 100644 --- a/_config.yml +++ b/_config.yml @@ -5,7 +5,7 @@ author_email : studio@gabrieldunne.com markdown : redcarpet highlighter : true paginate : 8 -paginate_path : blog/:num +paginate_path : all/:num permalink : /:title/ baseurl : "" plugins : [jekyll-paginate] diff --git a/_posts/notes/2009-04-12-triangles.md b/_drafts/2009-04-12-triangles.md similarity index 94% rename from _posts/notes/2009-04-12-triangles.md rename to _drafts/2009-04-12-triangles.md index 2038a33..62b624b 100755 --- a/_posts/notes/2009-04-12-triangles.md +++ b/_drafts/2009-04-12-triangles.md @@ -2,7 +2,7 @@ layout: post title: "Triangles" date: 2009-04-13 -categories: blog +categories: notes thumb: /m/triangles/thumb.png --- diff --git a/_posts/notes/2015-12-30-17-10-37.md b/_drafts/2015-12-30-17-10-37.md similarity index 99% rename from _posts/notes/2015-12-30-17-10-37.md rename to _drafts/2015-12-30-17-10-37.md index 52192bb..57642fc 100644 --- a/_posts/notes/2015-12-30-17-10-37.md +++ b/_drafts/2015-12-30-17-10-37.md @@ -2,7 +2,7 @@ layout: post title: studio w/ss date: 2015-12-30-17-11-32 -categories: blog +categories: notes --- Ok trying to make an effort to write and post more. I feels fleeting to push content directly to social media networks and cloud services, so I hope to I use this site as a home for images and writings. It's tricky to catalog everything if it's diseminated across various platforms. diff --git a/_drafts/bio.txt b/_drafts/bio.txt new file mode 100644 index 0000000..c096e7f --- /dev/null +++ b/_drafts/bio.txt @@ -0,0 +1,122 @@ +Since graduating Cum-Laude from UCLA's Design and Media Artts (DMA), he has worked as a visual effects supervisor, animator, graphic and code artist for Motion Theory, creating visual effects for award-wining music videos and commercials, receiving numerous AIGA, ACIP, and Type Directors awards. He later worked for Google and Stamen Design producing data visualizations, including Cabspotting with San Francisco based boutique Stamen Design which is featured in New York MOMA’s permanent collection. He's consulted for Obscura Digital, contributing to immersive, multi-sensory experiences for public space, environments, and installations. Starting in 2005, he was a partner in Tessellated Group, an engineering and design company, contributing to multiple invention patents in clean-tech structural manufacturing processes. He co-founded Oooshiny in 2007, a community and meetup for artists working with code, and later was a founding artist in residence at Gray Area Foundation for the Arts in 2007 where he created Seaquence, a collaborative music-creation project. He later participated as an Artist in Resident at Autodesk. In 2015 he Co-founded Okaynokay -- an R&D Lab with Ryan Alexander, focusing on custom tools, processes, and art experiments. + + +Gabriel Dunne’s work represents his continuous investigations of visual, audible, and physical frequencies of natural and technological perceptual and imperceptible realities. His process is based on sound, space, still and moving visual image, architecture, installation, sculpture, and utilizes custom software and hardware systems and performance tools. He is a San Francisco native, and has used computing creatively from a young age, creating art and music on his fathers’ Commodore 64 and Amiga computers as a toddler. His work has been shown at galleries and museums across the world, including NYMoMA, SIGGRAPH, Barcelona Festival Sonar, Interferenze Italia, and numerous publications. Dunne was in the founding cohort of Artist’s in Residence at Gray Area in 2009. He holds a degree in Design + Media Arts from UCLA. + +Gabriel Dunne work explores visual, audible, and physical frequencies, drawing influence from natural systems, sensory patterns, structures and rhythms of the perceivable and imperceivable universe. He works with graphic and installation design, music, sound, and visualization/sonification, digital manufacturing and fabrication, software, and physical installation. + +His works have been shown internationally in exhibitions and conferences including New York MoMA, SIGGRAPH, India Art Faire, Barcelona Festival Sonar, Interferenze Italia, and featured WIRED Magazine, Mondo India, FOCUS Italia, Discover, Adult Swim/Cartoon Network, Contemporary Art of Science and Technology, and Architectural Digest. + +In 2010 he co-founded the San Francisco based collective [O_o] oooshiny, which has grown to include an international community of designers, technologists, and artists. + +Professionally he's worked as a visual effects supervisor, animator, graphic and code artist for Motion Theory, creating visual effects for award-wining music videos and commercials, receiving numerous AIGA, ACIP, and Type Directors awards. He later worked for Google and Stamen Design producing data visualizations, including Cabspotting with San Francisco based boutique Stamen Design which is featured in New York MOMA’s permanent collection. He's consulted for Obscura Digital, contributing to immersive, multi-sensory experiences for public space, environments, and installations. Since 2005, he is a partner in Tessellated Group, an engineering and design company, contributing to multiple invention patents in clean-tech structural manufacturing processes. + +In addition to being an artist and designer, Dunne is an educator and conducts workshops in various communities, schools, and independent organizations. He has a developed curriculum for visual programming, open source technology, and audio/visual graphics software, and integrative media arts practice. As a proponent for computational literacy, he strives to recontextualize computing and technology as a creative, artistic medium. + +Dunne recently completed an artist in residency at Autodesk. He holds a B.A. from UCLA DMA. + + + +In 2012, he produced 'NAAG' in collaboration with Vishal K Dar, a 14' tall site-specific sculpture which came to life through projection mapping and digital fabrication, aspiring to deconstruct the notion of sculpture virtual objects, installed in an abandoned factory in central Delhi, India. An event that included the local community in its process resulting in magical stories of its appearance. In 2015, 'NAAG' a larger version was installed in Mumbai. + + +He is a San Francisco native and holds a B.A. in Design | Media Arts from UCLA and has studied classical printmaking, fine art, music and architecture. His work represents a continuous exploration of visual, audible, and physical frequencies in his process to integrate a wide range of creative mediums. His work draws on his expert use of technology and draws influence from natural systems, sensory patterns, structures and rhythms of the perceivable and imperceivable universe. + +His studio practice produces work that implements custom digital manufacturing processes and production and software that is implemented for commercial and personal works. + +He has worked around the world producing projects that range from digital-based works to films, animation, and site specific installation. + +His works have been shown internationally in exhibitions and conferences including New York MoMA, SIGGRAPH, India Art Faire, Barcelona Festival Sonar, Interferenze Italia, and featured in media including Wired, FOCUS Italia, Discover, Adult Swim/Cartoon Network, Contemporary Art of Science and Technology, and Architectural Digest. + +He has produced data visualization works, including Cabspotting with San Francisco based boutique Stamen Design which is featured in New York MOMA’s permanent collection. While working with Motion Theory in Los Angeles, he lead a team of visual coders and CG animators to produce visual effects for award winning music videos for artists such as Beck, Modest Mouse, commercials for Hewlett Packard, Electronic Arts, Nike, Budweiser, and W+K some of which are the recipients of awards such as AIGA, ACIP, and Type Directors awards. His work with light projections have shown in Berlin and Austria for a commercial campaign for BMW which also included SMS-based audience participation and data visualization. He has also produced interactive visualizations and web narratives for Duran Duran with GAFFTA, a San Francisco-based no-profit arts organization. Gabriel has a developed teaching curriculum's and workshops for visual programming, open source technology, and audiovisual hardware/software. As a proponent for teaching digital technologies, he is Open Source software and hardware, committed to exposing technology as a tool to be utilized for creative purpose and communication that has vast potential to educate and empower. + + + + + + +Name + Gabriel Dunne + +Date of Birth + 08/24/1981 + +City and Country of origin + San Francisco, USA + +City and Country of current residence + San Francisco, USA + +List of 6 recent performance / works (from 2005 to present) + Monad, 2010 + Stars, 2009 + Cymatic Organ, 2009 + Rattles, 2008 + Cabspotting, 2008 + Celestial Mechanics, 2006 + + +Images of past works or performances (Minimum of 3 images and maximum of 6 images, 800 x 600, 72 dpi) +Please include title and year, along with the credit line. + + Monad, 2010 + Gabriel Dunne + + Stars, 2009 + Gabriel Dunne + + Rattles, 2008 + Gabriel Dunne + + Cabspotting 2008 - Ongoing + Scott Snibbe, Amy Balkin, Eric Rodenbeck, Michal Migurski, Shawn Allen, + Tomas Apodeca, Gabriel Dunne, Stamen Design + + Low Orbit Satellites (excerpt from Celestial Mechanics), 2006 - Ongoing + Gabriel Dunne, Scott Hessels + + +Website or gallery link (or both) + gabrieldunne.com + + +A 100 word artist statement + Gabriel Dunne's work represents his continuous exploration of visual, audible, and physical frequencies of natural and technological realities. His work is a response to constant change of our perception of reality and the universe, while examining the effects and influences of technology on our culture and consciousness. His work is based in graphic and installation design, music, sound, and visualization/sonification of systems, structures and rhythms of the natural world. His work is developed custom software and hardware, sound and audio, and physical installation. + + +Gabriel Dunne's work explores visual, audible, and physical +frequencies of natural and technological realities. He seeks to +examine the effects and influences of technology on our culture and +consciousness. Gabriel's work is based in graphic and +installation design, music, sound, custom software and hardware, and +visualization/sonification of structures and systems of the +natural world. + + + + + + + + + + + + NOTES + GAFFTA is a organization of autodidactic thought, creativity, and community. Our space was built as a + platform for the modern renaissance of comprehensive resonance: An inclusive methodology that encourages + a cross medium approach which reflects our relationship to each other and the planet. It is a creative and + ocial cultivation, supporting research and creativity in new and traditional mediums, actively removing + labels and combining methods and genres. Massive shifts are taking place environmentally and consciously + as we adjust to the increased availability of information and creative tools as society enters an age of + reflection and consciousness. GAFFTA has established itself to vibrate with these shifts by present events, + projects and ideas, and provide a supportive environment for conceptual exchange, exhibition, and collaboration + that resonate through society. + + + Notes: + Society is adjusting to the availability of information, our society is becoming increasingly autodidactic. + Our creativity is a reflection of the current state of consciousness, which continually increases. + Media is a reflection of thought. Technology is an extension of our bodies. + Labels used categorize mediums are purely conceptual, there are no divisions. + Increasing awareness of the natural rhythms of the planet, and how society affects them, and is affected. diff --git a/_includes/about.md b/_includes/about.md index acf6bff..1aa486f 100644 --- a/_includes/about.md +++ b/_includes/about.md @@ -1,8 +1,6 @@ ## bio -Gabriel Dunne’s work represents his continuous investigations of visual, audible, and physical frequencies of natural and technological perceptual and imperceptible realities. His process is based on sound, space, still and moving visual image, architecture, installation, sculpture, and utilizes custom software and hardware systems and performance tools. He has show and performed at galleries and museums across the world, including NYMoMA, SIGGRAPH, Barcelona Festival Sonar, Interferenze Italia, and numerous publications. He is a San Francisco native. - -Since graduating Cum-Laude from UCLA's Design and Media Artts (DMA), he has worked as a visual effects supervisor, animator, graphic and code artist for Motion Theory, creating visual effects for award-wining music videos and commercials, receiving numerous AIGA, ACIP, and Type Directors awards. He later worked for Google and Stamen Design producing data visualizations, including Cabspotting with San Francisco based boutique Stamen Design which is featured in New York MOMA’s permanent collection. He's consulted for Obscura Digital, contributing to immersive, multi-sensory experiences for public space, environments, and installations. Starting in 2005, he was a partner in Tessellated Group, an engineering and design company, contributing to multiple invention patents in clean-tech structural manufacturing processes. He co-founded Oooshiny in 2007, a community and meetup for artists working with code, and later was a founding artist in residence at Gray Area Foundation for the Arts in 2007 where he created Seaquence, a collaborative music-creation project. He later participated as an Artist in Resident at Autodesk. In 2015 he Co-founded Okaynokay -- an R&D Lab with Ryan Alexander, focusing on custom tools, processes, and art experiments. +Gabriel Labov Dunne creates works of sound and space, still and moving images, performance, installation, sculpture, and software. ## studio contact @@ -22,17 +20,17 @@ email: studio at gabrieldunne dot com ## c/v ### bio -2015 Co-Founder/Partner, Okaynokay R&D Lab, CA USA +2018 Co-Founder/Partner, Okaynokay, CA USA 2015 Artist in Residence, Autodesk, CA USA 2014—2015 Creative Developer, Obscura Digital, CA SA 2013 Designer and Software Engineer, TEEM, CA USA 2010—2013 Youth Programming Instructor, Bay Area Video Coalition, CA USA 2009 Co-Founding Artist in Resident, Gray Area Foundation for the Arts, CA USA 2007—2009 Designer and Software Engineer, Stamen Design, CA USA -2007 Co-Founder, Oooshiny community and meetup for artists working with code +2007 Co-Founder, Oooshiny community and meetup 2007 Designer and Software Engineer, Google Inc, CA 2004—2006 Code Artist, Graphic Software Developer, VFX Supervisor, Motion Theory, CA USA -2004 Chief Design and Technology Officer, Tessellated Group, CA USA +2004 Designer, Tessellated Group, CA USA 2003 B.A., Design + Media Arts, UCLA, CA USA 2002 Experimental Print Design, Pont Avent School of Contemporary Art, France 1999 Fine Arts + Architecture, College of Marin, CA USA @@ -58,8 +56,8 @@ email: studio at gabrieldunne dot com 2010 ICOSI, Biennial of the Americas. Denver, CO ### selected exhibition -2018 Gray Area Festival, San Francisco, CA -2018 Ethereal Summit, New York, CA +2018 "Claves Angelicae", Gray Area Festival, San Francisco, CA +2018 "Claves Angelicae", Ethereal Summit, New York, CA 2017 Loczi Design, San Fracisco, CA 2016 Activate Space, Loczi Design, San Francisco, CA 2016 "In Living Color", Loczi Design, San Francisco, CA @@ -88,7 +86,7 @@ email: studio at gabrieldunne dot com 2002 "Monster", UCLA Student Show, Los Angeles, CA ### residencies / collaborations -2018 Twilight Engines by Vishal K Dar (Okaynokay), San Francisco, CA +2018 Twilight Engines by Vishal K Dar (Okaynokay), Marin Headlands, CA 2014-2015 Artist in Residence, Autodesk, San Francisco, CA. 2011-2012 Studio Collaboration w/ Vishal K. Dar, New Delhi, India. 2009-2010 Artist in Residence, Gray Area Foundation for the Arts, San Francisco, CA. diff --git a/_includes/nav.html b/_includes/nav.html index 816f239..8b027eb 100644 --- a/_includes/nav.html +++ b/_includes/nav.html @@ -2,14 +2,27 @@ + +

diff --git a/_posts/works/2001-07-05-arch.md b/_posts/2001-07-05-arch.md similarity index 90% rename from _posts/works/2001-07-05-arch.md rename to _posts/2001-07-05-arch.md index 033505a..2563fd2 100755 --- a/_posts/works/2001-07-05-arch.md +++ b/_posts/2001-07-05-arch.md @@ -2,7 +2,7 @@ layout: post title: Architecture Mythos date: 2001-07-05 -categories: work +categories: projects thumb: /m/icarus-deadalus/thumb.png --- diff --git a/_posts/works/2002-05-01-colorcalc.md b/_posts/2002-05-01-colorcalc.md similarity index 99% rename from _posts/works/2002-05-01-colorcalc.md rename to _posts/2002-05-01-colorcalc.md index 790ff53..8efe0e3 100644 --- a/_posts/works/2002-05-01-colorcalc.md +++ b/_posts/2002-05-01-colorcalc.md @@ -2,7 +2,7 @@ layout: post date: 2002-05-01 title: "Color/Shape/Sound" -categories: article +categories: projects thumb : /m/colormuscalc/circleoffifths_color.gif --- diff --git a/_posts/works/2002-06-12-celestes.md b/_posts/2002-06-12-celestes.md similarity index 77% rename from _posts/works/2002-06-12-celestes.md rename to _posts/2002-06-12-celestes.md index 8788ff1..1086034 100755 --- a/_posts/works/2002-06-12-celestes.md +++ b/_posts/2002-06-12-celestes.md @@ -2,7 +2,7 @@ layout: post title: "Celestes Calendar" date: 2002-06-12 -categories: work +categories: projects thumb: /m/celestes/thumb.png --- diff --git a/_posts/works/2003-05-05-bodyneg.md b/_posts/2003-05-05-bodyneg.md similarity index 90% rename from _posts/works/2003-05-05-bodyneg.md rename to _posts/2003-05-05-bodyneg.md index 8f74d92..8d862f3 100755 --- a/_posts/works/2003-05-05-bodyneg.md +++ b/_posts/2003-05-05-bodyneg.md @@ -2,7 +2,7 @@ layout: post title: Body Negative date: may 05 2003 -categories: work +categories: works thumb: /m/bodyneg/thumb.png --- diff --git a/_posts/projects/2005-01-01-tessellated-logo.md b/_posts/2005-01-01-tessellated-logo.md similarity index 55% rename from _posts/projects/2005-01-01-tessellated-logo.md rename to _posts/2005-01-01-tessellated-logo.md index a7a4d78..e71c164 100755 --- a/_posts/projects/2005-01-01-tessellated-logo.md +++ b/_posts/2005-01-01-tessellated-logo.md @@ -1,7 +1,7 @@ --- layout: post -title: "Tessellated Group Identity Design" -date: 2005-01-01 +title: "Tessellated Group" +date: 2018-01-01 categories: design --- @@ -9,4 +9,4 @@ categories: design Tessellated Group -*identity design, installation design* + diff --git a/_posts/projects/2006-05-03-slashysans.md b/_posts/2006-05-03-slashysans.md similarity index 64% rename from _posts/projects/2006-05-03-slashysans.md rename to _posts/2006-05-03-slashysans.md index 95e9e4b..ce6b75e 100644 --- a/_posts/projects/2006-05-03-slashysans.md +++ b/_posts/2006-05-03-slashysans.md @@ -2,7 +2,7 @@ layout: post title: Slashy Sans date: 2006-05-05 -categories: design +categories: projects --- Typeface/Font Design diff --git a/_posts/projects/2006-05-05-celestialmechanics.md b/_posts/2006-05-05-celestialmechanics.md similarity index 99% rename from _posts/projects/2006-05-05-celestialmechanics.md rename to _posts/2006-05-05-celestialmechanics.md index 4bcc416..6f6b9ab 100755 --- a/_posts/projects/2006-05-05-celestialmechanics.md +++ b/_posts/2006-05-05-celestialmechanics.md @@ -2,7 +2,7 @@ layout: post title: "Celestial Mechanics" date: 2006-05-05 -categories: project +categories: projects thumb: /m/cm/thumb.png --- diff --git a/_posts/projects/2006-05-05-footagefold.md b/_posts/2006-05-05-footagefold.md similarity index 99% rename from _posts/projects/2006-05-05-footagefold.md rename to _posts/2006-05-05-footagefold.md index 2084464..65c5603 100755 --- a/_posts/projects/2006-05-05-footagefold.md +++ b/_posts/2006-05-05-footagefold.md @@ -2,7 +2,7 @@ layout: post title: "Footage Fold" date: 05-05-2005 -categories: project +categories: design thumb: /m/footagefold/thumb.png --- diff --git a/_posts/works/2007-07-02-mask.md b/_posts/2007-07-02-mask.md similarity index 82% rename from _posts/works/2007-07-02-mask.md rename to _posts/2007-07-02-mask.md index 9d7930f..71654d1 100755 --- a/_posts/works/2007-07-02-mask.md +++ b/_posts/2007-07-02-mask.md @@ -2,7 +2,7 @@ layout: post date: 2007-07-02 title: Mask -categories: work featured +categories: works thumb: /m/mask/thumb.png --- diff --git a/_posts/notes/2007-08-03-sf-shadows.md b/_posts/2007-08-03-sf-shadows.md similarity index 99% rename from _posts/notes/2007-08-03-sf-shadows.md rename to _posts/2007-08-03-sf-shadows.md index cf2b2fd..eaf662a 100644 --- a/_posts/notes/2007-08-03-sf-shadows.md +++ b/_posts/2007-08-03-sf-shadows.md @@ -2,7 +2,7 @@ layout: post title: City Sun Path date: 2006-05-05 -categories: article +categories: projects --- Digital City Concept Proposal diff --git a/_posts/works/2007-08-23-prism.md b/_posts/2007-08-23-prism.md similarity index 78% rename from _posts/works/2007-08-23-prism.md rename to _posts/2007-08-23-prism.md index 96406fd..1b67571 100755 --- a/_posts/works/2007-08-23-prism.md +++ b/_posts/2007-08-23-prism.md @@ -2,7 +2,7 @@ layout: post title: "Prism" date: 2007-08-23 -categories: work featured +categories: works thumb: /m/prism/thumb.png --- diff --git a/_posts/works/2008-05-02-rattle.md b/_posts/2008-05-02-rattle.md similarity index 96% rename from _posts/works/2008-05-02-rattle.md rename to _posts/2008-05-02-rattle.md index 42b2856..6424e05 100755 --- a/_posts/works/2008-05-02-rattle.md +++ b/_posts/2008-05-02-rattle.md @@ -1,7 +1,7 @@ --- title: Rattle date: 2008-05-02 -categories: work featured +categories: works layout: post thumb: /m/rattle/thumb.png --- diff --git a/_posts/works/2008-05-04-forestweb.md b/_posts/2008-05-04-forestweb.md similarity index 97% rename from _posts/works/2008-05-04-forestweb.md rename to _posts/2008-05-04-forestweb.md index d235a87..a840bdc 100644 --- a/_posts/works/2008-05-04-forestweb.md +++ b/_posts/2008-05-04-forestweb.md @@ -2,7 +2,7 @@ layout: post date: 2008-05-04 title: Forest Web -categories: work +categories: works thumb : /m/forestweb/thumb.png --- diff --git a/_posts/projects/2008-07-05-cabspotting.md b/_posts/2008-07-05-cabspotting.md similarity index 94% rename from _posts/projects/2008-07-05-cabspotting.md rename to _posts/2008-07-05-cabspotting.md index 341fd62..984bc81 100755 --- a/_posts/projects/2008-07-05-cabspotting.md +++ b/_posts/2008-07-05-cabspotting.md @@ -1,7 +1,7 @@ --- title: Cabspotting date: 2008-07-05 -categories: project +categories: design layout: post thumb: /m/cabspotting/thumb.png --- diff --git a/_posts/works/2008-10-05-swimtank.md b/_posts/2008-10-05-swimtank.md similarity index 88% rename from _posts/works/2008-10-05-swimtank.md rename to _posts/2008-10-05-swimtank.md index a4ccc52..40d610f 100644 --- a/_posts/works/2008-10-05-swimtank.md +++ b/_posts/2008-10-05-swimtank.md @@ -2,7 +2,7 @@ layout: post title: Swim Tank date: 2008-10-05 -categories: work featured +categories: works thumb: /m/swimtank/thumb.png --- diff --git a/_posts/works/2009-01-06-seashell.md b/_posts/2009-01-06-seashell.md similarity index 92% rename from _posts/works/2009-01-06-seashell.md rename to _posts/2009-01-06-seashell.md index 79e8ff7..bf156b4 100644 --- a/_posts/works/2009-01-06-seashell.md +++ b/_posts/2009-01-06-seashell.md @@ -2,7 +2,7 @@ layout: post title: Seashell date: 2009-01-06 -categories: work featured +categories: works thumb: /m/seashell/thumb.png --- diff --git a/_posts/works/2009-02-02-synonymovement.md b/_posts/2009-02-02-synonymovement.md similarity index 92% rename from _posts/works/2009-02-02-synonymovement.md rename to _posts/2009-02-02-synonymovement.md index 6e745f9..7a2cfad 100755 --- a/_posts/works/2009-02-02-synonymovement.md +++ b/_posts/2009-02-02-synonymovement.md @@ -2,7 +2,7 @@ layout: post date: 2009-02-02 title: Synonymovement -categories: work +categories: works thumb: /m/synonymovement/thumb.png --- diff --git a/_posts/projects/2009-04-08-mekstension.md b/_posts/2009-04-08-mekstension.md similarity index 95% rename from _posts/projects/2009-04-08-mekstension.md rename to _posts/2009-04-08-mekstension.md index b1cae37..02e249f 100755 --- a/_posts/projects/2009-04-08-mekstension.md +++ b/_posts/2009-04-08-mekstension.md @@ -2,7 +2,7 @@ layout: post title: Mekstension date: 2009-04-08 -categories: project +categories: design client: Mekanism thumb: /m/mekstension/thumb.png --- diff --git a/_posts/works/2009-05-06-cymatic-organ.md b/_posts/2009-05-06-cymatic-organ.md similarity index 99% rename from _posts/works/2009-05-06-cymatic-organ.md rename to _posts/2009-05-06-cymatic-organ.md index 8b4c1a9..4674784 100755 --- a/_posts/works/2009-05-06-cymatic-organ.md +++ b/_posts/2009-05-06-cymatic-organ.md @@ -2,7 +2,7 @@ layout: post title: "Cymatic Organ" date: 2009-06-05 -categories: work featured +categories: works excerpt: interactive audiovisual installation thumb: /m/cymatic-organ/thumb3.png --- diff --git a/_posts/projects/2009-08-09-bayareatrans.md b/_posts/2009-08-09-bayareatrans.md similarity index 96% rename from _posts/projects/2009-08-09-bayareatrans.md rename to _posts/2009-08-09-bayareatrans.md index 4f97189..91f1036 100755 --- a/_posts/projects/2009-08-09-bayareatrans.md +++ b/_posts/2009-08-09-bayareatrans.md @@ -2,7 +2,7 @@ layout: post title: "Bay Area Transit" date: 2009-08-09 -categories: project +categories: design thumb: /m/bayareatransit/thumb.png --- diff --git a/_posts/works/2009-08-20-stars.md b/_posts/2009-08-20-stars.md similarity index 93% rename from _posts/works/2009-08-20-stars.md rename to _posts/2009-08-20-stars.md index bba2d19..e708983 100755 --- a/_posts/works/2009-08-20-stars.md +++ b/_posts/2009-08-20-stars.md @@ -2,7 +2,7 @@ layout: post title: Stars date: 2009-08-20 -categories: work featured +categories: works excerpt: projection installation thumb: /m/stars/thumb2.png --- diff --git a/_posts/projects/2010-10-04-seaquence.md b/_posts/2010-10-04-seaquence.md similarity index 89% rename from _posts/projects/2010-10-04-seaquence.md rename to _posts/2010-10-04-seaquence.md index c8cbeee..9b9a111 100755 --- a/_posts/projects/2010-10-04-seaquence.md +++ b/_posts/2010-10-04-seaquence.md @@ -1,7 +1,7 @@ --- layout: post -title: "Seaquence" -categories: project featured +title: "Seaquence.org" +categories: projects date: 2010-10-04 excerpt: software music toy thumb: /m/seaquence/thumb2.png diff --git a/_posts/works/2010-12-20-monad.md b/_posts/2010-12-20-monad.md similarity index 99% rename from _posts/works/2010-12-20-monad.md rename to _posts/2010-12-20-monad.md index 84b3194..99beadf 100755 --- a/_posts/works/2010-12-20-monad.md +++ b/_posts/2010-12-20-monad.md @@ -2,7 +2,7 @@ title: Monad layout: post date: 2010-12-20 -categories: work featured +categories: works excerpt: projection sculpture thumb: /m/monad/thumb3.png --- diff --git a/_posts/works/2011-07-11-icosi.md b/_posts/2011-07-11-icosi.md similarity index 96% rename from _posts/works/2011-07-11-icosi.md rename to _posts/2011-07-11-icosi.md index 040fefc..75f8a4e 100755 --- a/_posts/works/2011-07-11-icosi.md +++ b/_posts/2011-07-11-icosi.md @@ -2,7 +2,7 @@ layout: post title: "ICOSI" date: 2011-07-11 -categories: work featured +categories: works excerpt: audiovisual live-performance thumb: /m/icosi/2_4847387674_5419f0b672.jpg --- diff --git a/_posts/projects/2012-04-03-audioshadertoy.md b/_posts/2012-04-03-audioshadertoy.md similarity index 95% rename from _posts/projects/2012-04-03-audioshadertoy.md rename to _posts/2012-04-03-audioshadertoy.md index e84848b..3c0c85c 100755 --- a/_posts/projects/2012-04-03-audioshadertoy.md +++ b/_posts/2012-04-03-audioshadertoy.md @@ -2,7 +2,7 @@ layout: post title: "Audio-ShaderToy" date: 2012-04-03 -categories: project featured +categories: projects thumb: "/m/audioshadertoy/thumb.png" excerpt: live-coding WebGL/GLSL shader editor with audio-spectrum data --- diff --git a/_posts/projects/2012-12-20-naag.md b/_posts/2012-12-20-naag.md similarity index 98% rename from _posts/projects/2012-12-20-naag.md rename to _posts/2012-12-20-naag.md index fb8ca11..5613a51 100755 --- a/_posts/projects/2012-12-20-naag.md +++ b/_posts/2012-12-20-naag.md @@ -1,9 +1,9 @@ --- -title: NAAG Mehrauli +title: NAAG layout: post date: 2012-12-20 tags: collab -categories: project featured +categories: works excerpt: projection-mapped sculpture thumb: /m/naag/thumb.png --- diff --git a/_posts/projects/2013-08-30-vaticadahlia.md b/_posts/2013-08-30-vaticadahlia.md similarity index 95% rename from _posts/projects/2013-08-30-vaticadahlia.md rename to _posts/2013-08-30-vaticadahlia.md index 61a5746..339fabc 100755 --- a/_posts/projects/2013-08-30-vaticadahlia.md +++ b/_posts/2013-08-30-vaticadahlia.md @@ -2,7 +2,7 @@ layout: post title: "Vatica Dahlia" date: 2013-08-30 -categories: featured project +categories: design tags: collab thumb: "/m/vaticadahlia/thumb2.png" excerpt: sculpture and visuals for live performance diff --git a/_posts/notes/2014-04-23-gh-td.md b/_posts/2014-04-23-gh-td.md similarity index 98% rename from _posts/notes/2014-04-23-gh-td.md rename to _posts/2014-04-23-gh-td.md index 7b8862f..9cd34fa 100644 --- a/_posts/notes/2014-04-23-gh-td.md +++ b/_posts/2014-04-23-gh-td.md @@ -2,7 +2,7 @@ layout: post title: "GH -> TD" date: 2014-04-23 -categories: tool +categories: projects thumb: /m/gh-td/thumb.png --- @@ -17,7 +17,6 @@ A proof-of-concept collection of patches that shares polygon mesh geometry from - [GhPython](http://www.food4rhino.com/project/ghpython) - [TouchDesigner](https://www.derivative.ca/) - ### Screenshots #### Rhino/Grasshopper diff --git a/_posts/notes/2014-05-08-phi.md b/_posts/2014-04-24-phi.md similarity index 59% rename from _posts/notes/2014-05-08-phi.md rename to _posts/2014-04-24-phi.md index 1beb823..dd3f6e1 100644 --- a/_posts/notes/2014-05-08-phi.md +++ b/_posts/2014-04-24-phi.md @@ -1,8 +1,8 @@ --- layout: post title: "Phi" -date: 2014-05-06 -categories: article +date: 2014-04-24 +categories: projects author: Gabriel Dunne thumb: /m/phi/thumb.png bg : #fff @@ -10,30 +10,64 @@ bg : #fff Article written during an artist residency at Autodesk/Pier9. Originall published on Instructables.com, as part of a series of generative form and fabrication projects. -

+[Download PDF]({{site.baseurl}}/m/phi/The-Golden-Proportion.pdf) + +
# Phi and The Golden Proportion -The process of creation typically does not depend on a singular methodology when generating, perceiving and manipulating a form. Of the many ways to make a "thing", the observation and incorporation of natural phenomena is commonly used. However, in the process of observing and taking creative cues from the universe, one finds an enormous variety of phenomena to chose from. The beauty, order and variety in nature is readily visible. The golden proportion, or golden ratio is a classic pattern you've most likely seen that occurs in nature and demonstrates very interesting commonalities and relationships between various areas of physical, biological worlds. At its simpliest, it is a mathematical relationship between two quantities. By definition, two quantities are in the golden proportion if their ratio is the same as the ratio of their sum to the larger of the two quantities. +When creating things that have form, the process typically does not depend on a singular methodology when generating, perceiving and manipulating a shape. Among these methods are the intuitive sense, a behavioral response, observation of patterns, mathematics, and many more in many combinations. The observation of natural phenomena is commonly used as base for modeling form, but when observing the universe, one finds an enormous variety of phenomena to chose from! The beauty, order and variety in nature is readily visible. The golden proportion, or golden ratio is a classic pattern you've most likely seen that occurs in nature and demonstrates certain commonalities and relationships between various areas of physical, biological worlds. At the simplest level, it is a mathematical relationship between two quantities that is intrinsic to various fundamental geometries and forms. By definition, two quantities are in the golden proportion (aka, the golden mean, golden section, golden number) if their ratio is the same as the ratio of their sum to the larger of the two quantities. > the ratio of **A** + **B** is to **A** as **A** is to **B** -In math, the ratio is commonly referred to as the greek letter Phi , As a decimal, it is represented as 1.6180339887498948482... It is an irrational number, ie, has an infinite number of decimal places that never repeat, like *e* or *PI*. +In math, the ratio is commonly referred to as the greek letter Phi , As a decimal, it is represented as 1.6180339887498948482... It is an irrational number, ie, has an infinite number of decimal places that never repeat, like *e* or *PI*. Phi is curious because in order to square it, you can just add 1. Incidentally, phi denoted in lowercase means just the numbers after the decimal. -The proportion is useful in the description of symmetry, as well as descriptions of polyhedra and polygons, as the ratio appears as a fundamental building block to base geometric solids. Mathematicians, designers and artists throughout history have studied the properties of the golden ratio, including its appearance in the dimensions of a regular pentagon and the golden rectangle, which can be cut into a square and a smaller rectangle with the same aspect ratio. The golden ratio has also been used to analyze the proportions of natural objects as well as man-made systems. +Some proofs that show the uniqueness of the number. + +Phi = 1.6180339 + +phi = 0.6180339 + +Phi * phi = 1 + +Phi - phi = 1 + +Phi = 1 + phi + +phi = Phi – 1 + +Phi = 1 / phi + +phi = 1 / Phi + +Phi * 2 = Phi + 1 -This article documents some distinct methods I've found for deriving the ratio with geometry. If you know of others, please comment and I'll add them. +phi * 2 = 1 – phi -Required Materials for doing it by hand +(–phi) * 2 = –phi + 1 -Compass -Straightedge -Marking Tool -Paper -With a computer, you can use any drawing program that can do lines and arcs. Snapping helps as well. +Phi ^ 2 = Phi + 1 + +Phi ^ 2 – Phi – 1 = 0 + +Phi + phi = √5 + +Phi = (√5 + 1) / 2 + +phi = (√5 – 1) / 2 + + +Ok, now that we've seen the math of the number, let's see how to find it with geometry. The proportion becomes prevalent when describing symmetry and descriptions of polyhedra and polygons, as the ratio appears in many forms as as a fundamental geometric building block. + +Mathematicians, designers and artists throughout history have studied the properties of the golden ratio, including its appearance in the dimensions of a regular pentagon and the golden rectangle, which can be cut into a square and a smaller rectangle with the same aspect ratio (as in the image in the title). It's a classic, right up there with Pi. + +So, this article will demonstrate some distinct methods I've found for finding the proof of Phi with geometry. If you were doing this by hand, the tools you need are a straightedge and a compass. With a computer, you can use any drawing program that can do lines and arcs, and point-snapping is a big help too. + +The proportion is useful in the description of symmetry, as well as descriptions of polyhedra and polygons, as the ratio appears as a fundamental building block to base geometric solids. Mathematicians, designers and artists throughout history have studied the properties of the golden ratio, including its appearance in the dimensions of a regular pentagon and the golden rectangle, which can be cut into a square and a smaller rectangle with the same aspect ratio. The golden ratio has also been used to analyze the proportions of natural objects as well as man-made systems. +This article documents some distinct methods I've found for deriving the ratio with geometry, and will be updated with new methods as I come across them. ## The Golden Rectangle ![]({{site.baseurl}}/m/phi/gr_01.PNG) @@ -61,7 +95,7 @@ The simplest way to find Phi that I know of is not the traditional Golden Rectan ## Triangle in a Circle ![]({{site.baseurl}}/m/phi/gr_03.PNG) -We can find the golden ratio when inscribing a triangle inside a circle. This step assumes you can draw a perfect equilateral triangle within a circle. There are a few ways to draw a triangle without a computer or other devices that I listed in the requirements, such as this article on drawing an Equilateral Triangle +We can find the golden ratio when inscribing a triangle inside a circle. This step assumes you can draw a perfect equilateral triangle within a circle. There are a few ways to draw a triangle without a computer or other devices that I listed in the requirements, such as this article on drawing an [Equilateral Triangle](http://www.mathopenref.com/printequilateral.html) 1. Draw a circle. 2. Align an equilateral triangle so it fits within the circle bounds. @@ -97,7 +131,7 @@ If you've already inscribed a pentagon in a circle, the ratio actually exists in 1. Connect all the vertices into a 5 pointed star. 2. If the edge of the pentagon is 1, then the length of the connecting star lines in Phi - 3. Additionally, the length of the smaller lines within the star are also related. They are 1 / Phi + 3. Additionally, the length of the smaller lines within the star are also related. They are 1 / Phi, or phi ## 1/2 Square ![]({{site.baseurl}}/m/phi/gr_07.PNG) @@ -114,13 +148,34 @@ The 1/2 square method ## Conclusion -Below are the following reference files for all methods as AI, DXF, Solidworks, and PDF +There are a myriad of ways to find and utilize this unique numeric ratio with geometry. I've included the following reference files for all methods as AI, DXF, Solidworks, and PDF. - [golden.ai]({{site.baseurl}}/m/phi/golden.ai) - [golden.dxf]({{site.baseurl}}/m/phi/golden.DXF) - [golden.pdf]({{site.baseurl}}/m/phi/golden.pdf) - [golden.slddrw]({{site.baseurl}}/m/phi/golden.SLDDRW) +Additionally, in Processing.js: [Phi in Processing JS](http://studio.sketchpad.cc/7e3hFRhlhV) + + // Phi / Golden Ratio example written in Processing. + // online at http://studio.sketchpad.cc/7e3hFRhlhV + size(600, 400); smooth(); strokeWeight(2); background(255); stroke(0); noFill(); + + float phi = (sqrt(5) + 1) / 2; + float scale = width / phi / phi; + translate(scale / 2, scale / phi / 2); + + // draw guides + stroke(50); + + // golden rectangle + rect(0, 0, scale * phi, scale); + + // guides + strokeWeight(1); + rect(0, 0, scale, scale); + line(scale / 2, scale, scale, 0); + ellipse( scale / 2, scale, scale * phi + (scale / phi), scale * phi + (scale / phi) ); Also posted on [instructables.com](http://www.instructables.com/id/The-Golden-Proportion/) diff --git a/_posts/works/2014-04-24-tetra-field.md b/_posts/2014-04-24-tetra-field.md similarity index 99% rename from _posts/works/2014-04-24-tetra-field.md rename to _posts/2014-04-24-tetra-field.md index 88f1061..166d75b 100644 --- a/_posts/works/2014-04-24-tetra-field.md +++ b/_posts/2014-04-24-tetra-field.md @@ -2,7 +2,7 @@ layout: post title: "Tetra Field" date: 2014-04-24 -categories: work featured +categories: works thumb: "/m/tetrafield/thumb.png" excerpt: modular projection-mapped installation --- diff --git a/_posts/works/2015-01-21-hyperterra.md b/_posts/2015-01-21-hyperterra.md similarity index 97% rename from _posts/works/2015-01-21-hyperterra.md rename to _posts/2015-01-21-hyperterra.md index 9ca0693..fe82427 100644 --- a/_posts/works/2015-01-21-hyperterra.md +++ b/_posts/2015-01-21-hyperterra.md @@ -2,7 +2,7 @@ layout: post title: "Hyper Terra" date: 2015-01-21 -categories: work featured +categories: projects author: Gabriel Dunne bg : #fff thumb : /m/hyperterra/thumb.png diff --git a/_posts/projects/2015-03-15-naagz.md b/_posts/2015-03-15-naagz.md similarity index 94% rename from _posts/projects/2015-03-15-naagz.md rename to _posts/2015-03-15-naagz.md index a69c901..f5fe3ad 100755 --- a/_posts/projects/2015-03-15-naagz.md +++ b/_posts/2015-03-15-naagz.md @@ -2,7 +2,7 @@ title: NAAG Z layout: post date: 2015-03-15 -categories: project featured +categories: works tags: collab excerpt: projection-mapped sculpture thumb: /m/naagz/thumb.png diff --git a/_posts/projects/2015-10-15-naagxy.md b/_posts/2015-10-15-naagxy.md similarity index 98% rename from _posts/projects/2015-10-15-naagxy.md rename to _posts/2015-10-15-naagxy.md index d20d51f..5d81039 100755 --- a/_posts/projects/2015-10-15-naagxy.md +++ b/_posts/2015-10-15-naagxy.md @@ -2,7 +2,7 @@ title: NAAG XY layout: post date: 2015-10-15 -categories: project featured +categories: works tags: collab excerpt: projection-mapped sculpture thumb: /m/naagxy/thumb.png diff --git a/_posts/notes/2015-12-08-st.md b/_posts/2015-12-08-st.md similarity index 94% rename from _posts/notes/2015-12-08-st.md rename to _posts/2015-12-08-st.md index 89ed71c..20dc622 100644 --- a/_posts/notes/2015-12-08-st.md +++ b/_posts/2015-12-08-st.md @@ -2,7 +2,7 @@ layout: post title: clean studio date: 2015-12-08 -categories: blog +categories: notes --- ![]({{site.baseurl}}/m/blog/studio-clean-dec8.png) diff --git a/_posts/notes/2015-12-25-tri.md b/_posts/2015-12-25-tri.md similarity index 90% rename from _posts/notes/2015-12-25-tri.md rename to _posts/2015-12-25-tri.md index 1aa2ee3..28bdb80 100644 --- a/_posts/notes/2015-12-25-tri.md +++ b/_posts/2015-12-25-tri.md @@ -2,7 +2,7 @@ layout: post title: fur tri date: 2015-12-25 -categories: blog +categories: notes --- ![tri]({{site.baseurl}}/m/blog/padauk-tri.png) diff --git a/_posts/projects/2016-03-14-seaquence-app.md b/_posts/2016-03-14-seaquence-app.md similarity index 76% rename from _posts/projects/2016-03-14-seaquence-app.md rename to _posts/2016-03-14-seaquence-app.md index 3c93c95..e743de0 100755 --- a/_posts/projects/2016-03-14-seaquence-app.md +++ b/_posts/2016-03-14-seaquence-app.md @@ -1,7 +1,7 @@ --- layout: post -title: "Seaquence iOS App" -categories: project featured +title: "Seaquence.App" +categories: projects date: 2016-03-15 excerpt: software music toy thumb: /m/seaquence/3-up-700px.png diff --git a/_posts/2018-05-01-claves-angelicae.md b/_posts/2018-05-01-claves-angelicae.md new file mode 100644 index 0000000..f912b29 --- /dev/null +++ b/_posts/2018-05-01-claves-angelicae.md @@ -0,0 +1,10 @@ +--- +layout: post +title: Claves Angelicae +date: 2018-08-10 +categories: works +--- + + + + \ No newline at end of file diff --git a/_posts/projects/2018-09-22-metaflux.md b/_posts/2018-09-22-metaflux.md similarity index 98% rename from _posts/projects/2018-09-22-metaflux.md rename to _posts/2018-09-22-metaflux.md index 8ee440f..fff55ef 100644 --- a/_posts/projects/2018-09-22-metaflux.md +++ b/_posts/2018-09-22-metaflux.md @@ -1,8 +1,8 @@ --- layout: post -title: METAFLUX: of Present Futures +title: METAFLUX date: 2018-08-10 -categories: project featured +categories: projects --- ![]({{site.baseurl}}/m/metaflux/poster-sm.png) diff --git a/blog/index.html b/all/index.html similarity index 99% rename from blog/index.html rename to all/index.html index dc5104c..4a725f2 100644 --- a/blog/index.html +++ b/all/index.html @@ -33,5 +33,5 @@ title: blog next → {% endif %} -
diff --git a/categories.html b/categories.html deleted file mode 100644 index d7973ae..0000000 --- a/categories.html +++ /dev/null @@ -1,16 +0,0 @@ ---- -title: Categories -layout: default ---- - -{% for category in site.categories %} - {{ category | first }} -
- -{% endfor %} diff --git a/css/main.css b/css/main.css index a3db647..61ae441 100755 --- a/css/main.css +++ b/css/main.css @@ -227,7 +227,7 @@ ul.index li { margin-bottom:3em; } .post pre { - border: 1px solid #ddd; + /*border: 1px solid #ddd;*/ padding: 0 .4em; background-color:#fff; } @@ -235,7 +235,7 @@ ul.index li { margin-left: 1.35em; } .post pre { - background-color: #ddd; + background-color: #eee; padding:1em; } .post a { @@ -248,7 +248,7 @@ ul.index li { } /* code */ .post code { - border: 1px solid #ddd; + /*border: 1px solid #ddd;*/ color:#000; padding: .2em .4em; border-radius:0.2em; @@ -257,7 +257,7 @@ ul.index li { border: none; } .post pre.terminal { - border: 1px solid #000; + /*border: 1px solid #000;*/ background-color: #333; color: #FFF; } diff --git a/css/marx.css b/css/marx.css index 1a3bef9..f6422ad 100755 --- a/css/marx.css +++ b/css/marx.css @@ -177,7 +177,7 @@ pre { word-wrap: break-word; } code { - background: #efefef; + /*background: #efefef;*/ color: #444; font-family: Menlo, Monaco, Consolas, 'Courier New', monospace; font-size: 1.4rem; diff --git a/design.md b/design.md new file mode 100644 index 0000000..bd2b964 --- /dev/null +++ b/design.md @@ -0,0 +1,23 @@ +--- +layout: default +title: Projects +--- + + + diff --git a/index.md b/index.md index d77ea6b..cf22102 100644 --- a/index.md +++ b/index.md @@ -11,7 +11,7 @@ title: index ## [Claves Angelicae](https://claves-angelicae.github.io/dossier/) - + diff --git a/notes.md b/notes.md new file mode 100644 index 0000000..04b0666 --- /dev/null +++ b/notes.md @@ -0,0 +1,23 @@ +--- +layout: default +title: Projects +--- + + + diff --git a/projects.md b/projects.md index a90685c..eb07835 100644 --- a/projects.md +++ b/projects.md @@ -5,7 +5,7 @@ title: Projects