thumb: /m/oknk/thumb.png
---
-Okaynokay is a creative studio founded by Gabriel Dunne and Ryan Alexander.
-
-[oknk.studio](https://oknk.studio)
-
<a href="https://oknk.studio">
<img src="https://oknk.studio/i/oknk-logo-dark-white-2x.png" />
</a>
-Notable projects by OKNK
+Okaynokay is a creative studio founded by Gabriel Dunne and Ryan Alexander.
+
+[oknk.studio](https://oknk.studio)
+
+Notable Projects by OKNK
-- [Twilight Engines](https://oknk.studio/twilightengines/), with Vishal K Dar
-- [Seaquence](https://oknk.studio/seaquence/), a musical iOS App
\ No newline at end of file
+- [Twilight Engines](/twilightengines), with Vishal K Dar
+- [Seaquence](/seaquence.app), a musical iOS App
\ No newline at end of file
## thanks to
-Miles Stemper, Stephanie Sherriff for fabrication assistance.
-Jeff Lubow for audio engineering assistance.
-Ryan Alexander for projection-alignment coding assistance.
+- Miles Stemper, Stephanie Sherriff for fabrication assistance.
+- Jeff Lubow for audio engineering assistance.
+- Ryan Alexander for projection-alignment coding assistance.
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<br />
-personal website of Gabriel Dunne
+This website an [archive](/archive-c) of my [projects](/projects), [performances](/performance), [ideas](/notes), [code](/code), and [teaching](/teaching).
+I started working with computers in the context of creativity. As a young child my first experiences were drawing and animating with Deluxe Paint on my Dad's AMIGA 1000, composing with MIDI on a C64, and exploring the early internet through USENET. My interests in architecture, computer graphics, and animation later led me to various projects involving the creative use of technology including software engineering, parametric and generative design, visual design, sound, and fabrication.
+
+Often I explore new technologies in order to understand them objectively and ultimately how they affect our relationship to the zeitgeist and the Universe. Most of my projects are through contemporary lens of design methodology because I focus ways of thinking about a problem, new tool or ideas related to visual, audible, and physical frequencies, drawing influence from natural systems, sensory patterns, structures and rhythms of the perceivable and imperceptible. Incorporating a "metaphysical approach to materialism", I tend to go deep on technical knowledge as I appreciate developing a groundwork of methodology and craft, which allows be to broaden my scope and interact with larger, harder, interesting problems. Computers, at their core, are about the processing of data, and over the years I've done a lot of data wrangling and data-normalizing -- a process that includes a whole process of tools, languages, hardware, and code systems.
+
+Working with computers is like speaking a language. I spend a lot of time with them thinking how to bridge N number of things or ideas, developing a translation or a programming interface, or method. It's a fluency not only of compiled-programming languages, but includes the language around building, engineering, designing, and modifying computer systems, operating systems, the webstack, networks, chips + cards & hardware, databases, security/auth, user interfaces, and then jumps the airgap to the physical -- fabrication, architectural, geo-spatial remote sensing, natural systems, and Earth/Geo systems.
+
+Alternatively, in contrast to the language of technology, I am deeply interested in simplicity, being outside and acknowledging my existence in an ecosystem, touching grass. I examine the divide between the digital/ephemeral and the physical to find connection and integration. I harbor a deep appreciation for the concept of Deep Time. The ratio of what is learnable to what one person can possibly learn is incredibly high. This infinite possibility space inspires and motivates me to keep learning, finding connections between subjects, and sharing my experiences with others.
+
+~gld
## email
san francisco bay area
-## network
+## inter-net-work
- [blog](https://quilime.com)
- [github](https://github.com/quilime)
- 2009 Co-Founding Artist in Resident, Gray Area Foundation for the Arts, CA USA
- 2007 — 2009 Designer and Software Engineer, Stamen Design, CA USA
- 2007 Designer and Programmer, Google Inc, CA
-- 2005 Chief Design Engineer, Tessellated Group, CA USA
+- 2005 Chief Design and Software Engineer, Tessellated Group, CA USA
- 2004 — 2006 Code Artist, Graphic Software Developer, VFX Supervisor, Motion Theory, CA USA
- 2003 B.A., Design + Media Arts, UCLA, CA USA
### clients / commercial & institutional affiliations
+- Apple
- Autodesk
-- Obscura Digital
-- Stamen Design
-- Helios Interactive
+- BAVC
+- FAA
+- Google
- Gray Area Foundation for the Arts
-- Tessellated Group
+- Helios Interactive
- Motion Theory
- NASA
-- FAA
-- Apple
-- Google
-- BAVC
+- Obscura Digital
- Samsung
+- Stamen Design
+- Tessellated Group
+- UCLA